John Meadowcroft

Entries from October 2008

Sins of a Solar Empire Review – StrategyInformer.com

October 23, 2008 · Leave a Comment

http://www.strategyinformer.com/pc/sinsofasolarempire/review.html

There’s a consensus in the PC world that the realm of the RTS isn’t what it used to be. Fans of the genre will fondly recall titles such as Red Alert and Dungeon Keeper in the early days before moving onto heavyweights such as Rome: Total War and Company of Heroes. Nowadays though, the MMO has taken over. Thought perplexing Strategy has been tossed aside by the brutish rush tactics of Warcraft and Co. So along comes Sins of a Solar Empire, looking to fill up that black hole with a meaty asteroid of RTS gameplay.


Load up the game and you’re treated with an intro movie with a plot as convoluted as Star Wars Episode 1. It appears that humanity has fallen foul of alien races and religious sects that we simply cannot co-exist with. Without explaining too much and speaking in riddles, the narration more or less leaves you to figure out that there’s a three way space battle on the cards, and we have to do everything in our power to protect humanity. So let’s get going! What’s our first mission? Who do we attack first?


This is the first major disappointment of the game. There is no Campaign mode! Battling away the tears, you then make your way over to the tutorial to get a slice of what the gameplay has to offer and let me tell you now, the first time you play it your brain will want to wither and die like a distant planet becoming a Red Dwarf. There’s simply so much to take in initially and it’s easy to feel lost, peering over your monitor in the hope of being easily distracted by something else in the office.


You’ll be introduced to planet politics, how to tax your people, resource management, vessel constraints, research and tech trees amongst a pile of other things including how Geordi La Forge’s eyes work in Star Trek. Ok, I made that last one up, but the initial feeling is one of confusion, especially when you clap your eyes on the gargantuan key list in the manual which is akin to reading a dictionary in Klingon.

This is a test of mettle though and will show what kind of gamer you really are. Sins of a Solar Empire just isn’t for the casual market, plain and simple. It’s for those who have lots of time and are have the patience to learn everything about the game. And the reward for all of this investment? You’ll get a package with gargantuan space battles lasting for hours, even days at a time with superb visuals and a feeling of real triumph when you get to grips with everything and storm a galaxy.


The game looks very impressive indeed. As it’s obviously set in space, you’ll have to put up with your share of endless black with a few dots here and there for stars, but the impressive zoom function alleviates all of this though which shows the beauty of the Iron Engine. Ironclad have done a brilliant job with camera flexibility meaning you can be as close as possible to an epic space battle, and with a simple scroll of the mouse, can zoom out as far as possible to see the galaxy of planets you can travel to at your whim.


Start up single player and you’re presented with a myriad of scenarios from survival of the fittest to all out exploration. The core goal is always the same though, to colonise and take over every planet before any of the other races. You’re given one of three to choose from, the Human Trade Emergency Coalition (TEC), a psychic religious sect (Advent) or the strongest alien empire in the galaxy (Vasari). Each races personality is reflected on its fleet, the Vasari for instance can choose to focus on incapacitating ships in line with their slave trading nature while the TEC concentrate on stoic firepower such as missiles and nuclear firepower.


Of course there are the conventional RTS staples here, resource collecting comes in the form of mining crystals and metals from asteroids. Where it’s different from the likes of Command and Conquer is that you can more or less leave it be, leaving you free to explore the galaxy at will with your units, which are cleverly selectable from a collapsible tree to the left of the screen. Clever because as you amass a sheer behemoth of ships, it would be hard to keep track of them in any other game. Not so here as they’re all laid out for you should you wish to select one at will, making management a simple affair for such a complex game.


Such a mechanic allows you to solely concentrate on building up your planets and ships ready to take on everyone else, but you’ll need to be quick. Pirates are always on the loose and can be bribed by other races to take you out as soon as possible which can be frustrating, especially when you first pick up the game. Black market schematics can be used to your advantage though, meaning the highest bidder could be the difference between defeat and victory. Don’t like the sound of that? Then simply switch it off in the options menu!


Where Sins of a Solar Empire is excellent value is also in its Multiplayer. Bored of spending hours traversing the galaxy looking for trouble? Then take it online and challenge a complete stranger. Where this is interesting is that the more diplomatic side of proceedings is exercised, make a pact with someone else to wipe out a rival? Or enlist the aid of pirates to stab your ally in the back? Whichever way you choose to do it, the size of online means that you’ll probably spend hours doing it


In closing, you could spend an entire lifetime playing Sins of a Solar Empire, it’s that involving. But the drawback of this is that you’ll need to spend half of that lifetime learning how to play it. If you’re a casual gamer then steer clear, but If you have both the time and the inclination to devote a lot of time to learning the sometimes over complicated set up then you’ll have more fun than some kind of space pun I can’t think of at the moment. It’s simply a must buy.


Graphics – 8.9

Sound – 8

Gameplay – 8.5

A.I. – 8

Value – 9

Tilt – 8.5/10

Difficulty – Medium – Hard

Learning Curve – Steep

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Universe at War: Earth Assault Review – D+PAD Online Magazine

October 23, 2008 · Leave a Comment

How many times has it been said that a Real-time strategy game won’t work on a console? There have been many valiant efforts, Command & Conquer for example gave gamers a brief glimpse of what could be achieved, but the genre leap from PC to consoles sometimes doesn’t have the desired effect. Sadly, Universe at War: Earth Assault is the perfect example of this, and it’s a shame because like one of the walkers in the game itself, it has some strength underneath its bonnet. The premise is this – War has broken out on Earth as an unknown power of celestial invaders called ‘The Hierarchy’ come to Earth to mine the planet. As this battle wages, an interstellar portal opens up carrying a race called the Novus, sworn enemies of the Hierarchy. They carry an elfin hero with them, a lady by the name of Mirabel who can pilot a mecha which looks strangely like a Gundam unit. Unfortunately, none of this has gone unnoticed by the Masari, an ancient race who reside at the bottom of the oceans and have to protect the planet at any costs. And so the premise is set, three entirely different factions for you to control and wreak havoc with on our beautiful home. Except it actually isn’t that simple, or come to think of it, even that fun.

First of all, what the game does well. It surprisingly goes quite far in bridging the gaps on RTS console gaming. The menu system uses cycle functions via the bumpers and the triggers to select units and skills, and works quite well. The alien vehicles can be a joy, carry a lot of weight to them and are imaginatively designed. The Hierarchy Walker for instance is a towering upgradeable behemoth with several strengths and weaknesses to turn a battle. Unfortunately though, the flaws far outweigh the good points. The camera can really take away from the experience, there’s no way to zoom in or out of battles, which can create massive frame rate problems. When all these colossal alien modules square up and prepare for a fight, the game freezes and jerks and acts like it can’t cope. Fair enough if the graphics were incredible and something to shout from the rooftops about, but for a 360 game, it’s pretty mediocre stuff. Where a lot of detail has been offered to the vast alien weaponry, it’s all seems a bit futile when you’re stomping and destroying basic rectangles and squares or trawling vast boring deserts.

Ok, so bashing a game because of graphics may seem pretty cheap. But it just shows up UAW as the mediocre port from the PC that it is. Where we say the controls are quite good, we mean the basic menu system. Trying to select a group of soldiers to fight in one unit is a terrible mess as you ‘paint’ over them with a big green circle, and this coupled with the non-existent zoom makes distinct vehicle selection and targeting enemies a nightmare. Add the frame rate issues whilst in the heat of a battle and the game can become very frustrating very quickly.

Which is where campaign mode comes in. The script seems to have been written by Paul and Barry Chuckle. Within five minutes you’ll have encountered every single science fiction cliché ever written, including American Colonel Moore demanding the safety of the President, whilst Mirabel will contemplate her human emotions as the robotic Novus dismiss them as not being essential to their programming. It’s a real damp squib on campaign mode, whilst the leap in and play mechanics of skirmish mode is all but ruined by the technical niggles. Online mode however does promise 360 owners can battle against their PC counterparts which will be interesting to see – when the service is up and running of course.

So all in all, Universe at War offers some interesting and fresh ideas, but is let down by numerous basic complaints. It’s a real shame because where the game starts of very War of the Worlds, it ends up being more of a Sci-Fi mish mash, like Will Smiths Wild Wild West. However, the title is promised to be the first in a series so maybe next time we will see a real contender for a stonking console RTS title.

Score: 2.5 stars / 5 stars

FORMAT REVIEWED: 360

OTHER FORMATS: PC

PUBLISHER: SEGA

DEVELOPER: PETROGLYPH

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Official Playstation 2 Magazine – Doctor Who: Time Trumps Preview

October 23, 2008 · Leave a Comment

Title:
GET YOUR TOP OFF
Strap:

Traversing entire galaxies into your PS2, it’s Doctor Who: Top Trumps

Preview:

A whole new generation is experiencing the universal magic that Doctor Who cast on it’s parents, so it’s only natural that everybody wants a piece of what made it so popular. It’s called merchandising, and it ends up spreading to all manner of things. Action figures for example, bucket meals at KFC, and even as far as Top Trumps. But Dr Who Top Trumps? In a video game?

Maybe not the most logical progression for a time lord who’s adventures span countless millennia, so it’s understandable that we approached the game with some caution. Presentation wise, the Doctor looks graphically sound. The character models are taken from the cartoon that aired on CBBC a while back, but where the show features the voices of the original cast, you’ll be pressed to find anything other than the programmes opening theme being played on a constant loop. It’s a shame because dialogue would add a lot to the experience. Hearing the intergalactic Doctor curse the Daleks in his cheery Scottish tone would be fun and Martha Jones’s Cockney drawl would add just that little bit of spice.

There isn’t much spice to the gameplay however, which is just like… er… real life Top Trumps. You get dealt a card, pick a statistic from the five on offer and hope that it’s high enough to beat your opponents measurements. Special powers help improve these intergalactic struggles, for instance the Doctor can use his Timewarp ability to view the opponents next three plays, and if the Slitheren doesn’t fancy his chances, he can clone his opponents card, resulting in a stalemate. Cards are well balanced, you’ll grin when you land the Emperor Dalek because of his numerical advantages and groan equally as loud when you turn over Captain Jack because, well, he’s terrible in every single way. Ok that’s not entirely fair, he does have a speck of courage, but these filler characters feature heavily in Gallery mode which includes descriptions and content of all your favourite monsters from the last few seasons.

It’s easy to be picky though as this is obviously aimed at the fan base, and boy does it cater for their tastes. Playing the single player adventure is key to unlocking new content, so David Tennant junkies will find something here which is bang for their buck. For collective fans, the two player mode is ideal and adds more competition to the experience. It’s fair to say that we were expecting a lot more from the Doctor like some hardcore 3D space battling action, but seeing as his last adventure was over a decade ago on PC, it’s an overdue and welcome regeneration for Britain’s best interstellar traveller.

PUB: Eidos

DEV: Ironstone partners

ETA: TBA

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Reviews – GamesMaster Magazine Issue 199

October 23, 2008 · 1 Comment

GM_logo

Sins of a Solar Empire: Real-time Strategy, Unrivalled Scale Collectors Edition review:
Try reading a Klingon phone book, learning the number of every individual and writing it all out again from memory. Sins of a Solar Empire can be just as confusing, initial tutorials tell you how to politically police entire galaxies and expect you to manage whilst under constant attack. The steep learning curve however makes it immensely satisfying when your space fleet flattens other races as you vie for control of the expansive galaxies. Give it time and you’ll find a deep, involving Real-time strategy game that’ll last you for months.

Format: PC
Out: NOW
Developer: Ironclad
Publisher: Stardock
Players: 1-10

Caption: Research your ships to maximum potential to conquer the galaxy.
JUDGEMENT:
Overall: 86%

Comment: Not for casual play, but big enough to block up a black hole.

Sega Superstars Tennis:
Not so much the cream of the Sega character roster, more like a glass of warm milk. Sega Superstars Tennis would be a good tennis game, if it concentrated on the tennis. Shots lack accuracy and finesse and whilst the Tournament mode can be finished in a day. Some mini-games are cute and actually challenging, we particularly liked directing Chu’s into a rocket for blast off, reminiscent of Chu-chu Rocket, but these can’t compensate for a pretty average tennis game, especially at the price.

Format: DS
Out: NOW
Price: £29.99
Developer: Sumo Digital
Publisher: Sega
Players: 1-4

Caption: A tired and dejected Sonic wonders what his next outing will bring.
JUDGEMENT:
Overall: 64%

Comment: Fun mini-games, but these can’t keep the rest of the game afloat.

Mystery Dungeon: Shiren the Wanderer review:
Mystery Dungeon
isn’t for everyone. Though similar to most role-playing games, it also offers some drastic differences. Randomly generated dungeons greet your quest to reach the Golden Condor atop an unreachable mountain, turn based battling harks back to the SNES days of the series and the weapon upgrade offers depth. When you die however, it’s game over. No excuses. You start from the beginning minus all levels and items which is frustrating, especially if you run into foes ten times stronger than you. Only for gamers with masses of patience.

Format: DS
Out: NOW
Price: £29.99
Developer: Chunsoft
Publisher: Sega
Players: 1-2

Caption: Going into battle means you could progress further or lose everything you’ve grinded for.
JUDGEMENT:
Overall: 67%

Comment: A journey littered with pits and troughs, but can be rewarding if you give it time.

Ford Off Road Racing review:
Although essentially a Ford car overload, Ford Off Road Racing isn’t half bad. The cars feel solid and weighted like real off road vehicles and it’s variety of challenges add longevity. Modes include Career mode, Elimination races and Time trials amongst others, set against usual rally backdrops of deserts and forests. However, the only reason to keep going back is to increase the amount of Ford cars in your showroom and the wide tracks can sometimes take the competition out of a race. Not bad, but nothing to rev your engine for.

Format: PSP
Out: NOW
Price: £19.99
Developer: Razorworks
Publisher: Xplosiv
Players: 1-2

Caption: Ford enthusiasts will love the range of cars available to unlock.
JUDGEMENT:
Overall: 76%

Comment: A solid little racer that handles well, but doesn’t pull away from the pack.

Peggle Review:
Big and bright like Bonfire night, Peggle is addictive high scoring fun. The aim is to clear the screen of Orange pegs with magical assistance from your animal tutors. Greed for Higher scores and increasingly difficult level design will ensure you keep coming back, but Peggle doesn’t reward skill. It leaves you to casually fire a ball into a crowd of pegs and hope for the best. It can be fun and terribly compulsive, but we can’t help feel there’s nothing more than pointing, clicking, and hoping.

Format: PC
Out: NOW
Price: £10
Developer: PopCap Games
Publisher: PopCap Games
Players: 1-2

Caption: Top up the Fever meter for explosive high scores!
JUDGEMENT:
Overall: 83%
Comment: Addictive play for the score junkie and a fun distraction for everyone else.

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Major Minor Developer Interview – GamesMaster Magazine Issue 205

October 23, 2008 · Leave a Comment

GM_logo

We Want Your Job!
Pestering the jammiest jobsmiths in the business

Early one morning, we heard the music notes from new Wii title Major Minor’s Majestic March wafting across the ocean all the way into the GM office. With the likes of Parappa the Rapper and Um Jammer Lammy under his belt, we talked to Tanaka-san, founder of NicoLabo about his latest project.

1: Hi there Tanaka-san, tell us about your role on Major Minor.

I’m the Project Lead/Art Director.


2: Project leader is a pretty important role, how did you get to such a position?

I had been working for NanaOn-Sha as a graphic designer for 10 years until I created my own game company, NicoLabo 2 years ago. Of-course, most projects I’ve been involved with have been music games, and because of those experiences, I was entrusted to do this important role.

3: Parappa and Vib Ribbon are cult hits worldwide because of their unique music and style. Are you hoping for similar results with Major Minor?

Of course, MajorMinor is a new game developed by NanaOn-Sha, a pioneer in the music game genre.
We’re sure that we will present a new form of musical experience with this game.


4: Will the Wii controls be suited to this gaming format? How different will it be compared to other games on the system?

As a game input device, the Wii-remote is very interesting. Sensory input devices affect the play experience of music games. The infra-red function is an attractive point, but we chose to only
use the motion sensing function this time. I think you can feel why when you play the game!


5: Can you offer any tips to youngsters looking to get into the gaming business?

I think some people might go mad…. but if you want to work in the games industry, please don’t be playing video games all the time! I think it’s important to be interested and have knowledge in various
kinds of things. Often the origins of the most interesting concepts come from something completely unrelated to games. Being interested in various things, having diverse experiences, and then if there are some things you want to express and create, please think about how to make them appealing. Incidentally, if you do choose “gaming”, I hope to have a chance to work with you!


5 Items –

1.Vaio Laptop: I do most of my work with this.
2.Plant: I love plants for relaxation.
3.Coffee cup: I need to drink tea and coffee to keep my sanity!
4.ipod: Music is part of my work.
5.Power stone set(crystal and amethyst): My mum gave me this last year.

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