
We Want Your Job!
Pestering the jammiest jobsmiths in the business.
This month we talk to Ed Kay, senior technical designer for 50 Cent’s latest outing Blood on the Sand. So, Ed, tell us what you do:
My role is Senior Technical Designer. I’m responsible for bridging the gap between programming and design to ensure designers get the support they need to create exciting gameplay. I’m also heavily involved in the game mechanics, such as the brutal melee moves you can perform for quick close up kills and utterly humiliating your opponents. At the moment I’m also helping to put the final touches to a level where 50 is taken around a mountain in a Blackhawk and blows the crap out of everything in sight with a huge minigun. It’s great fun.
How closely do you work with a megastar like 50 Cent? Does he sit in the canteen at lunch times?
Well as you can imagine, 50 Cent is a pretty busy guy. He’s provided feedback during the development process and requested certain elements to be included, but most of the development team are more familiar with his 10,000 polygon on screen representation than the man himself.
50’s latest escapade is set on foreign soil. Do you get to do any travelling of your own?
I’m pretty much addicted to travelling and usually struggle to find enough holiday days to cover all the places I want to go to! I actually get to travel through work occasionally which is a real bonus. Last year I spent six months in St Petersburg to help Saber Interactive finish off Timeshift. Russia is a crazy place. Taxis are usually illegal, piracy is expected, ’business men’ sometimes carry weapons, mullets are fashionable and most of the girls are supermodels. Definately worth a visit.
Tell us about your typical day.
This totally depends on what stage we’re at in the project. We’re getting close to submission to Sony and Microsoft so things have been really ramping up. My mornings usually involve running around and chasing up issues, finding out when animation or art fixes will be done and making sure any improvements are shaping up correctly. In the afternoon I might need to do some playtesting and provide feedback on a game mechanic like a weapon modification, or provide direction on pacing and difficulty of a gameplay section. If I’m lucky, I’ll get a few hours to sit down and do some scripting, putting the final polish on the balance of a level.
Any tips for young go-getter’s looking for a job in games?
The good news is that it’s not as hard as it used to be. These days games companies generally have more capacity to employ people with limited experience and train them up. The key thing is you have to be passionate. Making games is hard work and requires a lot of dedication to get the right results. A relevant degree at university will help a lot, but also any work done like mods, levels, or even demos like a simple web game will go down really well. A broad experience of playing games on a variety of formats is a must.
Item descriptions:
1. Headphones
- for shutting out background noise when you need to really concentrate
2. Koosh ball
- to play with whilst you’re waiting for the editor to load
3. Puzzle cards
- for when people come over to ask for something and you want to
distract them so they forget what they wanted
4. Target
- for intimidating people (the holes are from a real Dragunov sniper
rifle)
5. Beer
- for emergencies



























