John Meadowcroft

50 Cent: Blood on the Sand Developer Interview – GamesMaster Magazine Issue 203

September 14, 2008 · Leave a Comment

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We Want Your Job!
Pestering the jammiest jobsmiths in the business.

This month we talk to Ed Kay, senior technical designer for 50 Cent’s latest outing Blood on the Sand. So, Ed, tell us what you do:

My role is Senior Technical Designer. I’m responsible for bridging the gap between programming and design to ensure designers get the support they need to create exciting gameplay. I’m also heavily involved in the game mechanics, such as the brutal melee moves you can perform for quick close up kills and utterly humiliating your opponents. At the moment I’m also helping to put the final touches to a level where 50 is taken around a mountain in a Blackhawk and blows the crap out of everything in sight with a huge minigun. It’s great fun.

How closely do you work with a megastar like 50 Cent? Does he sit in the canteen at lunch times?

Well as you can imagine, 50 Cent is a pretty busy guy. He’s provided feedback during the development process and requested certain elements to be included, but most of the development team are more familiar with his 10,000 polygon on screen representation than the man himself.

50’s latest escapade is set on foreign soil. Do you get to do any travelling of your own?

I’m pretty much addicted to travelling and usually struggle to find enough holiday days to cover all the places I want to go to! I actually get to travel through work occasionally which is a real bonus. Last year I spent six months in St Petersburg to help Saber Interactive finish off Timeshift. Russia is a crazy place. Taxis are usually illegal, piracy is expected, ’business men’ sometimes carry weapons, mullets are fashionable and most of the girls are supermodels. Definately worth a visit.

Tell us about your typical day.

This totally depends on what stage we’re at in the project. We’re getting close to submission to Sony and Microsoft so things have been really ramping up. My mornings usually involve running around and chasing up issues, finding out when animation or art fixes will be done and making sure any improvements are shaping up correctly. In the afternoon I might need to do some playtesting and provide feedback on a game mechanic like a weapon modification, or provide direction on pacing and difficulty of a gameplay section. If I’m lucky, I’ll get a few hours to sit down and do some scripting, putting the final polish on the balance of a level.

Any tips for young go-getter’s looking for a job in games?

The good news is that it’s not as hard as it used to be. These days games companies generally have more capacity to employ people with limited experience and train them up. The key thing is you have to be passionate. Making games is hard work and requires a lot of dedication to get the right results. A relevant degree at university will help a lot, but also any work done like mods, levels, or even demos like a simple web game will go down really well. A broad experience of playing games on a variety of formats is a must.

Item descriptions:

1. Headphones
- for shutting out background noise when you need to really concentrate

2. Koosh ball
- to play with whilst you’re waiting for the editor to load

3. Puzzle cards
- for when people come over to ask for something and you want to
distract them so they forget what they wanted

4. Target
- for intimidating people (the holes are from a real Dragunov sniper
rifle)

5. Beer
- for emergencies

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Lego Batman Developer Interview – GamesMaster Magazine Issue 202

September 14, 2008 · Leave a Comment

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We Want Your Job!
Pestering the jammiest jobsmiths in the business!

This month, we talk to Arthur Parsons from Traveller’s Tales, Lead Designer of Lego Batman. Hi Arthur, tell us about your role on Lego Batman. What do you have to do?

On Lego Batman I am the lead designer, altogether there are 6 designers on the project at the moment as we work to get the game finished. Each of us is responsible for a number of the levels of the game and it is our job to make sure that everything for the levels gets done by working with the team, so that the levels are as fun and interesting as possible. Initially we design the levels on paper, then we work with the tech artists, artists, animators and coders to make sure that everything gets done for the level. Obviously along the way we have to make design changes to ensure the levels are perfect. As well as looking after my own levels as lead designer it is my job to work with the other designers to check over the quality of their levels and approve them. Aside from the level work it is my job to work with the team to ensure that all of the mechanics feel right, that we have a plan for the hub, replay sections, presentation aspects, characters etc – in effect a plan for the look and feel of all aspects of the game. Here at TT we have some very talented people in all departments, and leads in each department so the lead designer is the person that liases with these people to make sure we all know what we are making and that it all ties together. I also have to work closely with our producer so that he can schedule all of the work out to make sure that we finish the game on time.

How did you get to the position of lead designer? Good grades? University?

I look now and see that people can go to university to study video games – how good is that! I however was not so fortunate at the time I went to university, and started off in the industry as a game tester after leaving university from an engineering degree. After a couple of years of testing which was truly an educational experience, I joined TT and have never looked back. I’ve been fortunate to work on some very good games and each one teaches you something new about games. I have gotten where I am through a lot of very hard work, but above everything by having a real passion for making games that people want to play. For would be designers now there is a more clearly defined way of getting into design that I have noted below.

How much research goes into the Lego projects? Is it fun handling official licenses?

There is a huge amount of research that goes into making the Lego games. Not only is there the research finding out what the end user wants to play, there is also researching the property (i.e. Star Wars/Batman/Indy), creating concept art with our highly skilled concept artists, working with TT Games and our publishers to see what they want from the games and also a lot of work dealing with Lego to find out what toys they have or are planning so that we can use them and showcase them in the games. Working on Lego is a great deal of fun for everyone, for example we have an artist that has to build the lego vehicles, which is in effect building with Lego (just via a computer) and he loves his job, artists that get to create the lavish environments for the game, artists that put together all of the fun lego puzzles, people that build the lego minifigs for the games. Lego really is a joy to work with in terms of videogames, and I think that is apparent to people that play the games as the results of the fun we have making the games comes across in the really fun and interesting games we put on the shelves.

What’s your typical day like?

In a word Hectic J I’d dearly love to have a typical day, but I can safely say that no two days are the same as a lead designer. Some days are spent scrutinizing the latest additions to the game, some are spent updating documentation, some are spent in meetings discussing the new features or additions we want, and some are spent crafting the ideas for the various levels or mechanics, there are so many pies that we have our fingers dipped in. Needless to say the variety really makes you want to get into work each day. Even with the best laid plans for a day ahead a curveball comes in meaning that you suddenly need to do a stack of work on something that you hadn’t been planning. The role of a designer really is incredibly varied and this means that designers need to be aware of everything that is going on in the games development cycle to ensure the best possible product at the end.

Any tips for young would-be designers out there?

Anyone out there that wants to become a designer really does have a fantastic range of opportunities available to them. For many years my folks thought I just played games all day and that work was not really work, however I think now that the games industry is as huge as it is parents can see that video games really is a viable and rewarding career. That hurdle over there are hundreds of degree courses where prospective designers can go and learn all about making games, the various elements that go into making a game, and learn hands on the best way to do things. That said a designer’s learning process is never over, and there is always something else to learn, which is why it is such a great job. The biggest tip of all though is to believe in what you want to do, and believe in your ideas. A designer needs to be creative, inventive, passionate, charismatic and a great communicator, if anyone out there wants to make games they should follow their dream and work hard to achieve it. It is imperative that you get good grades at school, but also that you play games and look at them and analyse them trying to figure out what makes them good or bad, what makes them tick. Also for anyone wanting to be a designer there is nothing stopping you doing paper designs in your spare time for levels or games, just working through ideas as doing this from an early age will be a great benefit to you in future years. Lastly try and get some work experience at a developer, as this is eye opening, it will allow you to see the variety of careers that exist in the games industry.

Tools of the trade:

1: Starbucks – I need my daily fix

2: Bucket of Lego – helps while away the time when my mind is stuck…

3: Notepad and Penicl – to doodle level designs

4: Headphones – so that every once in a while I can actually concentrate

5: My Laptop which has everything on it – without this I couldn’t function!

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Castle Crashers Developer Interview – GamesMaster Magazine Issue 201

September 14, 2008 · Leave a Comment

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We speak to American programmer Tom Fulp who created run-’n'-gun game Alien Hominid (released on GameCube, Xbox, PS2, PC and GameBoy Advance). He’snow working on the forthcoming Xbox Live beat-’em-up Castle Crashers. So Tom, you created your own game?

Back in 2002, Dan Paladin (the artist) and I teamed up to make Alien Hominid for the web. A few months later, the game company Dan was working for shut its doors and his co-worker John came up with the idea of forming a new company to make a console version of AH! Fifteen months later, we had achieved our dream of making a console game. It was a difficult but rewarding process, so we decided to do it again with Castle Crashers. Three years later, it’s almost done!

Was the transition from website development to programming console games difficult?

I wouldn’t say it was a difficult transition, but it was on a much larger scale and required a lot more discipline. With web games, you can wrap things up in anywhere from a few days to a few months, or never. With a console game, you need to work hard every day, for years if necessary, and you can’t quit because it would let too many people down and families would starve to death.

What happens in your typical day?

A lot of the time I juggle both running Newgrounds and programming for the Behemoth, where I’m a co-owner. This past five months has been 99% Castle Crashers, for the sake of getting it done. Otherwise, I would have spent the rest of my life trying to finish it. Getting it done has required 12-18 hours of non-stop programming every day (including most weekends), depending on how crazy and obsessing I’m feeling. It’s been a rewarding experience and I love the end result, but I’m looking forward to waking up in a world where I can work on something new, or maybe nothing at all.

Just how much of your input goes into the games themselves?

If I can program my idea, I put it in the game, unless anyone else thinks it’s a bad idea and convinces me otherwise. So overall a lot of my input gets put to direct use.

Any encouraging words for future programmers out there?

Finish your projects! Finishing is the hardest part of any project, and if you never finish it, then it might as well have never existed. So many people work on amazing games that never see the light of day because they never follow through with finishing them and getting them out there. Don’t be afraid to share your game with people. I love Flash because it lets you share your game with more people than any other medium.

PICTURE, FROM LEFT TO RIGHT:

1) A Tankman figure that we produced and sell in our on-line store!
2) My cat tape dispenser… I am totally obsessed with cats, and it goes way back before the whole Lolcat craze.
3) Advil, because I need it sometimes.
4) A tank trophy that we created for our annual awards on Newgrounds.com
5) A picture of my wife, April! It’s from our wedding day.

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World Firefighter Games Top 10 – Liverpool.com

September 14, 2008 · Leave a Comment

liverpool.com

Merseyside Fire and Rescue Service beat off competition from Dubai and Ireland to stage the World Firefighter Games, in conjunction with the 2008 celebrations, and they’re looking to make it the best games yet.

With most of the Capital of Culture parade featuring music and art based subjects, it’s really refreshing to see a sporting programme on the agenda. Featuring events such as the muscle busting Toughest Firefighter Alive and the more tactically aware games like chess, there is something for everyone to enjoy – and it’s a great way to thank the fire crews worldwide who offer us so much protection.

With over 70 events to choose from, it’ll be an event in itself planning your timetable and choosing which competitions to see, so we’re offering our guide to the top ten events to watch out for…
OPENING CEREMONY
The official games village of the Echo Arena will play host to the lavish opening ceremony which includes a performance from the Queen’s Irish Guards and a world record breaking ‘Hey-Jude-sing-a-thon’. Including entertainment from Brouahaha International, it’s going to be an explosive opening!

Monday 25th August, Echo Arena – 10am

TOUGHEST FIREFIGHTER ALIVE:
The TFA is the big one, the Blue Ribbon event to be crowned the Toughest Firefighter on the planet. Using St Georges Plateau as a backdrop, competitors will have Hose runs, Obstacle courses, stair climbs and other baptisms of fire to test their mettle. Do not miss this main event! Wed 27th, Thur 28th, Fri 29th, Sun 31st August, St Georges Plateau – 9am

IRON DOG:
Firefighters aren’t just humans you know, Fire dogs will also have a chance at getting gold. Skills such as agility, water rescues and cross country will be put to the test of these canines who are hoping to avoid a paw performance. Split between Croxteth Park and Dukes Dock. Tuesday 26th & Thursday 28th August, Croxteth Hall and Country Park-9am, Wednesday 27th August, Dukes Dock-9am

FIRE TRUCK CHALLENGE:
Held at the Landrover experience in Speke, this event is designed to push the driving skills of firefighters which include negotiating an obstacle course in a Land Rover Discovery and accuracy challenges. Tuesday 26th Aug, Landrover Experience – Speke, 8:30 am

EQUESTRIAN:
Hoof it down to Aintree to see the wonderful condition these service horses are kept in. The world famous racecourse will host spectacles from dressage and show jumping over three days. A unified event for both Firemen and Firewomen to wind up the politically correct. Tuesday 26th – Thursday 28th August, Aintree racecourse-10am

BODY BUILDING
Firefighters half-naked flexing their muscles and covered in oil? It’s a chance for Firefighters to show off the physique their job gives them and ladies, you’d be stupid to miss it. Tuesday 26th – 27th August, Echo Arena-10am

CYCLING TIME TRIAL
Missing the Tour de France? Don’t worry, the time trial is just one of a number of cycling events. Hosted at the Rainford bypass, competitors will have to circumnavigate a strict course, with the fastest time getting the yellow jersey. Thursday 28th August, Rainford Bypass-11am

FIRE HOUSE COOK OFF:
Following in the footsteps of MasterChef, competitors will have to create a two course meal from £15 worth of ingredients in just under two hours, whilst judging will be based on skills such as hygiene, composition and presentation. If you can’t stand the heat then stay out of the kitchen! Friday 29th August, Liverpool Community College -9am

POKER
Poker you say? It’s the Firefighters choice whilst waiting to be called to duty. The event itself kicks off at 2:30pm and the game is Texas Hold ‘em. Think these guys have nerves of steel in front of a towering inferno? Let’s see how they fare when all they have is a 2 and a 4… Monday 1st Sept, Leo Casino – Queens Dock, 12pm

GALA NIGHT
Competitors can unwind after the games by attending the closing ceremony at the Echo arena. A ticketed event costing £40, they’ll be treated to a fancy dinner and a full entertainment roster. Register online as tickets will sell like hot cakes! Tuesday 2nd Sept, Echo Arena – Evening

For more information: Tel:  0870 888 1888 or WEB: wfg08.com

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Examples of Editing – Liverpool.com

September 14, 2008 · Leave a Comment

liverpool.com

Edited specific areas of the Liverpool.com website under the guide section, including restaurants, shops and attractions to date:

http://www.liverpool.com/attractions.html

http://www.liverpool.com/shopping.html

http://www.liverpool.com/listings/restaurants.html

Categories: Published Work

‘Buy It!’ Page – Liverpool.com Magazine

September 14, 2008 · Leave a Comment

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Witness – Liverpool.com Magazine

September 14, 2008 · Leave a Comment

liverpool.com

Working Class Heroes

We’re into September now and ‘Culture’ is still very much a buzz word. But have we overspent on high class sculptures and installations? To remedy this, the TUC is organising the Liverpool Working Class Music Festival for three days from Friday 19th September to Sunday 21st September 2008 at The New Picket. Its aim is to give a cultural voice to the working class, with musical performances from radical songwriters like Dick Gaughan, The Alun Parry Band and Roy Bailey. It’s £25 for a weekend ticket although individual prices are also available. Buy one and get back to your roots.

Liverpool Working Class Music Festival, The New Picket, Jordan Street, 19th – 21st September Tel: 0151 708 6789

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Tall Ships Festival Guide ‘08 – Liverpool.com

September 14, 2008 · Leave a Comment

liverpool.com

If you’ve been busy at work or have had your head jammed in a lamb banana, then surely you must have seen the masts peeking over the Liver buildings on the far horizon, brushing the sky. The Tall Ships are coming, but luckily, they mean us no harm. Over sixty of the worlds largest boats will park themselves in the Albert and Wellington Docks to prepare for the Annual race which is only held in European waters, with the compass this year pointing towards the finishing line of the Netherlands.

The event’s getting the Royal seal of approval from HRH Princess Anne on Friday 18th at noon as she tours two of the enormous vessels and kick starts the ceremony. Some ships like The Mir of Russia and Dar Młodzieży of Poland span the length of a football pitch, although they will look better than Wigan’s did last season. Festivities will carry on until 10pm with the party carrying on from 10am on the weekend of 19th and 20th July. The docks close on Monday 21st for the Parade of Sail with everything being finished by 4pm.

With a range of activities for the public to get involved in, we look at the five best ways you can get the most of out your day:

Shanties ‘08:

The Sea Shanty is steeped in maritime folklore and Merseyside history, and helped many a scurvy sea dog survive another day with their morale boosting yo-ho-ho’s. Shanties ‘08 will try to help recreate that in a modern way, with artists such as La Moresca Antica, Armstrong’s Patent and The Boat Band performing on various ships and around the city centre, with a showpiece concert being held on Saturday evening at the Urban centre in Greenland street at 7pm.

Various venues, 18th – 20th July 12pm – 10pm, Tel – 08444 771 000

Visit www.shanties08.co.uk for more information.

Little Brig:

If you’re worried about where to leave the little treasures then give them a life jacket and send them off to the thirty foot long brig BOB ALLEN, which is currently shored up in the Salthouse Dock. It’s a Tall Ship that has been specially built for Buccaneers aged 10 and above to test out their sea legs whilst groups of five can book a free 3 hour trip.

Salthouse Dock, Mon 7th – Mon 21st July, Tel-07876 345 968

Jump ship rat:

Jump ship rat is perhaps best known for its off the wall artworks with this years effort being no exception. A giant mobile waterfall and an animated environmental sculpture will be making its way around the Albert Dock during the weekend, and the prospect of a mobile water hazard other than the ones at Royal Birkdale certainly make our mouths water.

Albert Dock, Fri 18th – Sun 20th 12pm – 10pm

Royal Marine Band Concerts:

The Royal Marine Band will proudly be showing off their musical muscle instead of their military might outside of Liverpool One and Williamson Square from 17th and 18th July at 2:30pm and 3:45pm respectively. A perfect to get in the Naval mood before heading down Dockside.

Liverpool One/Williamson Square, Thur 17th – Fri 18th 2:30pm and 3:45pm

Parade of Sail:

The closing ceremony for the event will see the docks closed to the public as the ships depart by 11:30am. Led by the HMS Argyll, you can wave goodbye to these magnificent vessels from the Waterfront, although there are other viewpoints from the Britannia Pub to Wallesy town hall, although Pier head is sadly closed due to ongoing construction work.

Various Venues, Mon 21st July 2pm – 4pm,

And of course, whilst there it’d be a good idea to check out the Tall Ships! We pick the five we feel you definitely shouldn’t miss:

Mir:

It’s the Roman Abramovich of boats, all consuming, destroying everything in it’s path. This Russian behemoth is one of the worlds largest with a length of 359ft, but amazingly enough, its name means ‘Peace’ and can be manned by a crew of only 30 people. It’ll be shored in the Sandon Half-Tide Dock. One not to miss.

Sandon Half-Tide Dock, Fri 18th 12pm – 10pm, Sat 19th – Sun 20th, 10am – 10pm

Lord Nelson:

Lord Nelson is unique as a Tall Ship as it is one of only two in the world built specifically for disabled sailors. Named after Admiral Nelson himself, it’s owned by the Jubilee Sailing Trust, which aims to give physically disabled sailors the experience of a lifetime. Offering wheelchair access on the day, Lord Nelson will Berth herself at the Wellington Dock.

Wellington Dock, Fri 18th 12pm – 10pm, Sat 19th – Sun 20th, 10am – 10pm

Glaciere of Liverpool:

Whilst visiting the Docks, why not visit a ship that has an actual connection to the City? The Class B Glaciere of Liverpool now has a permanent home in the Colburg Dock, which is a lot cosier than its previous home – sunk at the bottom of Collingwood Dock. £300,000 has been spent restoring her and she now teaches the young how to sail and dive, and will be holed up at the Albert Dock.

Albert Dock, Fri 18th 12pm – 10pm, Sat 19th – Sun 20th, 10am – 10pm

Pelican:

Originally an Arctic fishing vessel, the Pelican has had a lot of reconstruction work put into it by its new British owners including state of the art vacuum toilets. Whether you’ll be able to use these on the day is open to question, but you should pop along to see the ships magnificent square sails which give the Pelican greater speed and agility.

Wellington Dock, Fri 18th 12pm – 10pm, Sat 19th – Sun 20th, 10am – 10pm

Spaniel:

Built in Poland in ‘79, the Spaniel may looks as fierce as she sounds but don’t let that fool you. She can add crossing the Atlantic to her CV and has has previous successes in the Tall Ships race. Privately owned since ‘97, Spaniel makes a living training Latvian youngsters to sail and can be located in the Albert Dock.

Albert Dock, Fri 18th 12pm – 10pm, Sat 19th – Sun 20th, 10am – 10pm

For more information, visit http://www.tallshipsliverpool.co.uk

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Arabic Arts Festival Guide ‘08 – Liverpool.com

September 14, 2008 · Leave a Comment

liverpool.com

The Liverpool Arabic Arts festival is now in its sixth year in the city and it’s looking to change the way we think about Arabic culture.

Believe it or not, we Scousers aren’t just a mix of English and Irish. Yemeni settlers sailed to and populated the area in the 19th century: a fact which forms the focus of this year’s celebrations.

Featuring visual arts, dance festivals, food tasting and films, it’s a great chance to better understand Arabic culture – in all its dizzying forms. Here, we pick our top ten events you should not miss out on…

1. Out of Coverage:
A 2007 Syrian film by Director Abdullatif Abdulhamid, Out of Coverage follows the tale of Amer who juggles the responsibilities of two families whilst his friend is being held as a political prisoner. Things turn complicated however, when Amer starts falling in love. Catch it tonight at FACT, 6:15pm
For tickets, call 08717 042063

2. Taste of Arabia/Taste of Palestine:
The Tasting sessions offer a chance to sample the various foods of the Middle East and help expand your palette. With the Arabian tasting offering morning Dehli belly for £3 at 10am on Tuesday 15th and Wednesday 16th in the John Archer Hall, the Palestine meal takes place on Sunday 20th in the Al-Ghazali centre and is absolutely free.
For bookings, call 0151 709 5259

3. Somalia: A forgotten Issue:
One of the few Literature events to be held during the festival, the Bluecoat hosts the launch of the book Somalia: A Forgotten Issue by Author Ismael Al-Haj Jama. A reception follows and offers valuable book launch experience if you’ve never attended one before. Pen it in for Wednesday 16th, 4pm.
For more information, call 0151 702 5324

4. RIOT:
Set in 1930’s South Shields, RIOT is a play that explores the tension of the area at the time between Yemeni settlers and the local community, whilst an intriguing love story plays out under the surface of racial tension. Two showings at the Unity – Friday 18th and Saturday 19th at 7:30pm.
Call for tickets on 0151 709 4988

5. Yemen Film Weekend
Not suitable for the kiddies but free for everyone else, The Yemen Film Weekend on Saturday 19th and Sunday 20th offers a selection of films from the 2007 Yemen film festival held-funnily enough-in London. Hosted by The World Museum Liverpool, it’ll offer something different from Cannes at least!
Tickets available from the Information desk – 0151 478 4393

6. Dance Workshops
The Bluecoat welcomes you to participate in Arabic dance workshops featuring lessons for family beginners to works as complicated as a Djamila Hanan Masterclass. Worth a trip if only to impress your friends on a night out in the Krazy House. Classes start on Sunday 20th from 11am until 5pm.
To book, call the Bluecoat at 0151 702 5324

7. Gala screening of Lawrence of Arabia
Lawrence of Arabia is being shown in the Philharmonic to celebrate Director David Leans centenary birth and features guest speaker Dr. Jack Shaheen, internationally acclaimed author and critic who will introduce the film and give his views. Catch it at 6:30pm on Tuesday 22nd July.
For tickets, contact the Box Office on 0151 709 3789

8. New ends, Old beginnings
Running daily from the start of the festival and sharing itself between the Bluecoat and the Open Eye Gallery, New ends, Old beginnings explores the responses from Arab artists to their everyday culture including Photography, Video and sculptural interpretation to send a message to the World media that they often feel overlooked.
Bluecoat opening times – 0151 702 5324. Open Eye Gallery opening times (closed Sunday/Monday) – 0151 709 9460

9. Coal, Frankincense and Myrrh
During the Eighties, Photographer Tim Smith toured Yemeni communities in Liverpool, South Wales and Sheffield. He also spent time in Yemen from 2005 and 2007, and the Picton Reading Room in the Central Library is being kind enough to host his chronicles from Friday 11th to Sunday 26th.
For opening times, call 0151 233 5829

10. Chaos:
Rounding off the festival is the screening of Chaos directed by Youssef Chahine, one of Egypt’s most important and celebrated directors. Chaos is the story of Police corruption, unrequited lust and betrayal, offering an explosive end to this two week bonanza. Call in at FACT on Sunday 27th July, 3pm.
For tickets, call 08717 042063

For more information on these events and others, log on to http://www.arabicartsfestival.co.uk for a closer look.

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The Top 5 Batman handheld games Feature – PocketGamer.co.uk

September 14, 2008 · Leave a Comment

pocketgamer

It’s that time of the year again when Hollywood dazzles us with multi-million dollar summer blockbusters. This year, Batman is back on screens in The Dark Knight, allowing a new generation to enjoy the Caped Crusader, and making us older fans feel a wee bit guilty.

We keep throwing Batman out of our lives, see, only for the night-loving crimefighter to fly back like a wonky batarang, smacking us right between the eyes. Deservedly so, perhaps. Although lacking super powers, Bruce Wayne is touted by fans as the ideal hero, using his own wit and guile (and martial arts expertise, exceptional physique, high-tech gadgets and so on) to bring Gotham’s scum to justice.

And ladies, he’s absolutely loaded!

All of this source material is excellent fodder for a great game and developers over the years have more than capitalised. As well as movies, cartoons and comics, Batman has found himself on the kind of consoles that fit right into your own utility belt. Some have been bad enough to send fragile gamers to Arkham Asylum, but some have given us a swashbuckling account of what it’s like to be the Bat.

With the Batman phenomenon screeching around every console, we’ve decided to take a look at the five most notable handheld Batman games to date (in chronological order).

The Top 5 Batman handheld games

Batman (1989)
Format: Game Boy
Developer: Sunsoft
Publisher: Nintendo

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Batman had already tasted success on home consoles, but the Game Boy release in ‘89 marked the first time gamers could fit Master Bruce in their pockets. Players took control of Batman as he hunted down the Joker, trying to stop him and his henchmen wreaking havoc around Gotham City. A platformer based on the Tim Burton film, it was nothing like the movie at all. Michael Keaton never had to jump across floating girders to grab a giant floating ‘N’, but developer Sunsoft remained faithful to the plot. Jack Nicholson cut-scenes sandwiched between a fast-paced Batplane level led to a thrilling showdown in the Gotham City bell tower.

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The Adventures of Batman and Robin (1995)
Format: Game Gear
Developer: Novotrade
Publisher: Sega

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A title released in ‘95 across all systems to coincide with the Warner Brothers animation of the same name, the plot differed in each game with the handhelds being no exception. The Game Gear version saw Robin being captured by the Joker, with Batman going on the hunt to save his young apprentice. Maybe if Robin wasn’t busy in his room worrying about bat-spots and bat-girls then Batman wouldn’t have had to slug his way through a pretty standard beat-’em-up, taking on some of Gotham’s most psychotic crimelords. Kids, eh – who’d have ‘em?

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Batman Beyond: Return of the Joker (2000)
Format: Game Boy Color
Developer: Ubisoft
Publisher: Kemco

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You might not have heard, but the year is 2040 and Bruce Wayne is suffering from a bad case of rickets. Released in 2000, Return of the Joker stars a Bruce Wayne who’s more like Bruce Forsyth, forced by decrepitude to hand over his cape to 16-year-old punk Terry McGinnis in line with the Warner Brothers cartoon. Young Terry is tasked with taking on the JoKeRz – a futuristic Hitler youth following the exploits of the Joker – by relying on his new high-tech bat suit. With Neo Gotham littered with booby traps more hazardous than the GBC colour palette, Terry ends up saving the world after beating up lots of generic enemies in side-scrolling fashion. Hmm, sounds familiar.

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Batman Begins (2005)
Format: Mobile
Developer: Klear
Publisher: Warner Bros Online

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The ‘05 mobile incarnation of the Batman Begins movie (we gave it a rather respectable 7/10 when we reviewed it) tried things a little differently by introducing stealth to Batman’s talents. An action game at heart, Batman Begins invites you to infiltrate some of Gotham’s seediest buildings to take down the criminal underworld and seek revenge on the killers of Bruce Wayne’s parents. With slick new tools to match those in the movie, Batman Begins delivered gameplay tighter than Katie Holmes’s top with the stealth gameplay making Batman more translucent than Christian Bale’s talent. A top-notch download.

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Lego Batman: The Videogame (2008)
Format: DS, PSP
Developer: TT Fusion

Publisher: Nintendo

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We’re awfully excited about this one. And yes, we’re jumping the grappling hook gun by including it before the game is finished. But we’ve played it and can’t see how it shouldn’t make this list. Traveller’s Tales has already brought the Lego magic to Star Wars and Indiana Jones and on current evidence you should expect the same with Batman in September. If so, we’ll have a party at Wayne Manor to celebrate. Promising two-player co-op, the game allows you and a sidekick to either save or destroy Gotham, depending on your persuasion, as you star as the hero or villain. Expect to have the whole Batman roster to tackle in a portable Lego brick Gotham City, including Gary Oldbloke himself, Commissioner Gordon. If there is a regret, it’s just that Lego won’t do Catwoman’s cleavage (and the Bat’s fabulously moulded pecs, obviously) any favours. You can’t have everything.

http://www.pocketgamer.co.uk/r/Various/Top+5+charts/feature.asp?c=7982

Categories: Published Work
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