
We Want Your Job!
Pestering the jammiest jobsmiths in the business
LittleBigPlanet fever has hit the GM office, so to try and find a cure, we talked to Daniel Leaver of Media Molecule who helped make the PS3 smash.
1: Hi there Dan, tell us about your role on LittleBigPlanet.
My role on LittleBigPlanet is level designer. Usually, we would spend our time crafting unique ways to challenge Sackboy as he progresses through LBP. In addition, I helped with balancing gameplay ideas and online features, as level designers usually spend the most time actually playing the game and deciding if a feature is fun or not!
2: Level designer is pretty impressive for such a big title; surely good grades and university played their part?
I’m not sure the course I chose at university played much of a part (considering I did Criminology!), but university proves that you can stick at something and knuckle down. I had a strong portfolio. During uni, I worked on a mod for Valve’s Half-Life 2, which I poured my heart into. That got me the interview at Media Molecule; that and a love of games.
3: Was it satisfying working on the games levels? What makes them so unique and groundbreaking?
Absolutely! Over the last year and a half I’ve enjoyed exploring what’s possible with the LBP physics engine. We simply took the basic game rules we had and pushed what we could do with them. The result is that every level in LBP is different to the one before; it’s a really varied and exciting experience, and we hope it’ll inspire the gaming public to build bigger and better stuff!
4: What are the hopes for LittleBigPlanet? Is it finally going to be the killer game the PS3 needs?
I think that the PS3 has loads of really exciting games on the horizon, but clearly I’d love for LBP to be a big success. I think what we’re good at Media Molecule is not getting carried away with our own hype; we know that after all the marketing and reviews and everything is done, it’s what the player experiences that matters.
5: Any tips for youngsters looking to get into the gaming industry?
A passion for games is vital! As for any art or design roles similar to mine, you’ll need a portfolio to be proud of. Look at other games and artists and at the level of quality they produce; if you don’t challenge yourself and your designs, you won’t improve. Above all, don’t be scared to apply! You’ll never get that dream job unless you try.
Five items:
1: A model of my favourite car, the Aston Martin V8 Vantage. Probably the only one I’ll ever own!
2: Sir Francis Drake’s ring from Uncharted: Drake’s Fortune. Awesome game.
3: Jin Kazama from Tekken, clearly the best fighting game of all time.
4: The sentinel machine from The Matrix. It falls under the ‘toy’ category, so I should probably be more than a little ashamed.
5: A photo of my beautiful girlfriend Lindsay-Kay. She’s probably the most inspiring aspect of my life and I hope to make her proud. /gush.



















